---
id: CVE-2026-110735
title: >-
  Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary
  resource loader (core/io/resource_format_binary.cpp,
  ResourceLoaderBinary::get_unicode_string)
summary: >-
  Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary
  resource loader (core/io/resource_format_binary.cpp,
  ResourceLoaderBinary::get_unicode_string). A string length is read from the
  resource file into a signed 3…
severity: low
cvss: 2.5
cvssVector: 'CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N'
cwe:
  - CWE-195
published: '2026-10-14'
updated: '2026-10-14'
sourceUpdated: '2026-10-14T16:17:44.467'
source: NVD
sourceUrl: 'https://nvd.nist.gov/vuln/detail/CVE-2026-110735'
references:
  - url: >-
      https://axeghost.offprint.app/a/3mvs6zo4blo23-three-memory-safety-bugs-in-godots-untrusted-file-parsers
    label: cve@mitre.org
  - url: 'https://github.com/godotengine/godot/issues/123608'
    label: cve@mitre.org
tags:
  - nvd
ingestedAt: '2026-10-14T16:40:32.124Z'
---

## Overview

Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

## Remediation

Refer to the linked advisories for vendor-supplied fixes and affected version ranges.
